Thanks rob! I did manage to get something working using PickRays as
well.
Using the getDistance call on the PickIntersection I can check the
collision
point against my own end point and make it all operate like a
PickSegment.
Also, I can't seem to getPointNormal() or getPrimitiveNormals() to work
reliably. Sometimes it works and sometimes it doesn't.  And I KNOW there
are normals in there! :-)

Has anyone else had any trouble with that?

Thanks again.


>From: Rob Nugent <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: Shawn Kendall <[EMAIL PROTECTED]>
>CC: [EMAIL PROTECTED], [EMAIL PROTECTED]
>Subject: Re: PickSegment woes with 1.2 beta1 (WinNT)
>Date: Mon, 31 Jan 2000 10:25:14 +0000
>
>Shawn
>
>From what Chien Yang and Doug Gehringer have told me there is at least one
>PickSegment bug that they have now fixed and will (presumably) be in the
>next
>Java 3D beta.
>
>In the meantime I've managed to make PickRays do what I want (at some
>performance cost) as a workaround.
>
>Regards
>Rob
>
>Shawn Kendall wrote:
>
> > I am having a similiar problem in my app using the PickTool and
>segments...
> >
> > Is anyone else having problems with the PickTool?
> > I can get intersections back ONLY when my segment is off axis i.e.
>tilted.
> > If I use a segment pointing straight down I get NULL PickResults, and
> > believe the segment crosses a triangle...
> >
> > I REALLY need it to work, I can't right any kind of usable navigation
> > routine such as terrain following without accurate collision detection!
> >
> > ______________________________________________________
> > Get Your Private, Free Email at http://www.hotmail.com
>
>--
>
>
>Rob Nugent
>Development Manager
>PeerLogic
>[EMAIL PROTECTED]
>http://www.peerlogic.com
>http://www.unikix.com
>Tel: +44 (0) 1489 585503
>Fax: +44 (0) 1489 881363
>
>

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