Hello. I have a background geometry which is a texture-mapped cube (with no top or bottom) made using a trianglestrip with coordinates from -1 to 1 in all directions. Point3d bgCoords[] = { new Point3d(-1.0, 1.0, -1.0), new Point3d(-1.0, -1.0, -1.0), new Point3d( 1.0, 1.0, -1.0), new Point3d( 1.0, -1.0, -1.0), new Point3d( 1.0, 1.0, 1.0), new Point3d( 1.0, -1.0, 1.0), new Point3d(-1.0, 1.0, 1.0), new Point3d(-1.0, -1.0, 1.0), new Point3d(-1.0, 1.0, -1.0), new Point3d(-1.0, -1.0, -1.0)}; Using 1.2B1 this background geometry appears very close to the camera and acts a clipping box instead of a nice background image in the distance, as it was in Java3D 1.1.3. Am I missing something? Dag Magne =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".