Hello.
I have a background geometry which is a texture-mapped cube (with no top
or bottom) made using a trianglestrip with coordinates from -1 to 1 in
all directions.
Point3d bgCoords[] = { new Point3d(-1.0, 1.0, -1.0),
new Point3d(-1.0, -1.0, -1.0),
new Point3d( 1.0, 1.0, -1.0),
new Point3d( 1.0, -1.0, -1.0),
new Point3d( 1.0, 1.0, 1.0),
new Point3d( 1.0, -1.0, 1.0),
new Point3d(-1.0, 1.0, 1.0),
new Point3d(-1.0, -1.0, 1.0),
new Point3d(-1.0, 1.0, -1.0),
new Point3d(-1.0, -1.0, -1.0)};
Using 1.2B1 this background geometry appears very close to the camera
and acts a clipping box instead of a nice background image in the
distance, as it was in Java3D 1.1.3.
Am I missing something?
Dag Magne
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