Hello.

I have a background geometry which is a texture-mapped cube (with no top
or bottom) made using a trianglestrip with coordinates from -1 to 1 in
all directions.

        Point3d bgCoords[] = { new Point3d(-1.0,  1.0, -1.0),
                               new Point3d(-1.0, -1.0, -1.0),
                               new Point3d( 1.0,  1.0, -1.0),
                               new Point3d( 1.0, -1.0, -1.0),
                               new Point3d( 1.0,  1.0,  1.0),
                               new Point3d( 1.0, -1.0,  1.0),
                               new Point3d(-1.0,  1.0,  1.0),
                               new Point3d(-1.0, -1.0,  1.0),
                               new Point3d(-1.0,  1.0, -1.0),
                               new Point3d(-1.0, -1.0, -1.0)};

Using 1.2B1 this background geometry appears very close to the camera
and acts a clipping box instead of  a nice background image in the
distance, as it was in Java3D 1.1.3.

Am I missing something?

Dag Magne

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to