>> Is there any way to get lighter the cpu percentage of a rotation?
>
>Write your own RotationInterpolator which uses WakeupOnElapsedTime, with
>some reasonable time condition or use WakeupOnElapsedFrames with values
>greater than 1 (which is the default WakeupCriterion for Interpolators).

Well I think it is a very interesting hint (I am new to java3D, one week!).
Where can I find a sample to begin this modification? I think maybe I am
not able to start from nothing!

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