For what its worth - I am currently using a Composite Pattern to capture
information about components and encapsulate the scene graph elements to
which they apply.  This provides me a common handle to manipulate (toggle
visibility, change colors, etc) whether I am dealing with a single component
or a sub-tree.  I do plan to make this available as open source when I get
farther along, but I will provide some basic example classes for the group's
comments.  Note that I am not strictly adhering to the GOF design since my
SceneComponent (parent) is not an abstract class.


----- Original Message -----
From: Simona Borrello <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 3:50 AM
Subject: [JAVA3D] Hy to everyone!


> Hy,
> i've a problem. I'd like to use a design pattern with Java 3D, for the
> deployment of an application of public utility.
> But i don't know what could i do?
> Some ideas?
>
> simona
>
>
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SceneComponent.java

SceneComposite.java

ITFLeaf.java

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