Hello,

I am rendering a shape3d  ( ship hull ) with multiple geometries.
The ship is divided into "slices", with each slice being an
indexedQuadArray.
In order to keep the number of points to a minimum and avoid duplication of
points, I read the points into a single Point3f array and use it for all
geometries.
This means that some geometries will have an indexCount less than the
vertexCount.
The goemetries are rendered OK.
The trouble occurs when I try to pick a quad from any of the geometries.
When the PickTool.pickAllSorted() method is called, an
ArrayIndexOutOfBoundsException is thrown at the indexCount.

Is this expected??

Cheers,

B.

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Oceanic Consulting Corporation
P.O. Box 28009
St. John's, NF, Canada
A1B 4J8
(709) 722-9060/9064(fax)   http://www.oceaniccorp.com
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