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Hi,
I am trying to figure out how the bounding object
works. I have two objects in my world. Neither object is anywhere
close to each other but when I get the bounds of each object and perform an
intersection using the intersect method of a bounding object, it tells me that
the objects' bounds are intersecting each other. Can anyone tell me what
is going on? What coordinate system is the bounding object returned
in? When I call the "getbounds" method for a transformGroup or a Shape3D
object does it give me a bounds based on where it is currently at in the
world?
I appreciate any help anyone can give
me,
Dean
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- Re: [JAVA3D] Bounding OBjects Dean Keeler
- Re: [JAVA3D] Bounding OBjects Vladimir Olenin
