Hi,
 
I am trying to figure out how the bounding object works.  I have two objects in my world.  Neither object is anywhere close to each other but when I get the bounds of each object and perform an intersection using the intersect method of a bounding object, it tells me that the objects' bounds are intersecting each other.  Can anyone tell me what is going on?  What coordinate system is the bounding object returned in?  When I call the "getbounds" method for a transformGroup or a Shape3D object does it give me a bounds based on where it is currently at in the world?
 
I appreciate any help anyone can give me,
 
Dean

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