How can I disable the buffer clear that happens at the beginning of the vender frame in a Canvas3D? I have searched the list and read back and forward through the API, but no luck. Here's the scenario... I have a background in the scene that is a BranchGroup, i.e. geometry. I know the Background covers the entire scene for all Trans/Rot of the View. But I can "feel" the extra clearing slowing things down a bit, especially on fill bound graphics cards, i.e. MOST PC cards. There is no need to clear the buffer in this situation. There should be a way to disable it. Previous attempts. - inherit from Canvas3D but there are no methods for "clear". Only PreRender which happens after clear. - inherit from GraphicsContext3D - it has a clear() method BUT you can't implement that class, or if you could you can't set the Canvas3D's GraphicsContext3D only get it. - Go to immediate mode and run the loop myself (not a desirable option because I am using Java3D objects and behaviors all over the place!) Is it even possible in the current implementations? -- __________________________________________________________ Shawn Kendall Full Sail Real World Education Course Director 3300 University BLVD Real Time 3D for Gaming Winter Park FL 32792 [EMAIL PROTECTED] http://www.fullsail.com __________________________________________________________ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".