> Date: Tue, 8 Feb 2000 16:42:26 +0100
> From: Julian Scheid <[EMAIL PROTECTED]>
>
> BTW: Somebody knows a way to synchronize Java3D buffer swapping with the
> monitor's vertical retrace? Or to put it another way: is there some way to
> wait for the raster beam reaching a certain scan line?
This function is not supported by the native OpenGL rendering API, so there
is no way for Java 3D to enable or disable it using that API (D3D may have
such a function, but I'm not familiar enough with D3D to know for sure).
Usually disabling the vertical retrace sync is a performance hack for
increasing benchmark scores, since otherwise the frames per second metric is
quantized by the refresh rate of the monitor. But it can lead to the visual
tearing of the image that you describe.
Try searching the documentation of your graphics card driver to see if there
is a way to enable the vertical sync by other means.
-- Mark Hood
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