I noticed that you were talking about synching the buffer, and other people
talked about how you can or can not do this. I have a question. Are you changing
your scene graph in a behavior or in your own classes?
Java3D specifies that you change your scene from within a behavior, because
otherwise you will not be assured of having your scene changes done within a
frame refresh. Thus casuing flicker. I found this out because I was getting
flicker, but I was updating the scene graph from outside of the behavior model.
Scott


Scott Decker
Research Scientist
Pacific Northwest National Labs
[EMAIL PROTECTED]
please feed the squirrels

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to