I noticed that you were talking about synching the buffer, and other people talked about how you can or can not do this. I have a question. Are you changing your scene graph in a behavior or in your own classes? Java3D specifies that you change your scene from within a behavior, because otherwise you will not be assured of having your scene changes done within a frame refresh. Thus casuing flicker. I found this out because I was getting flicker, but I was updating the scene graph from outside of the behavior model. Scott Scott Decker Research Scientist Pacific Northwest National Labs [EMAIL PROTECTED] please feed the squirrels =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
