Hi Olivier,

I did use geometry-based picking instead of bounds-based, and it did work
(with only small performance loss, because i do have only small picking
branch-groups). But i had to change some lines of code somewhere else and
now i have the same problem. My deadline for my diploma is very near, and
because of the other bugs in 1.2beta I decided to use 1.1.3 in my final
release.

Chris

----- Original Message -----
From: Olivier fillon <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 10, 2000 2:55 AM
Subject: Re: [JAVA3D] Bug in J3D 1.2alpha and beta in
BranchGroup.pickClosest ?


> Hi Chris, very same problem here, did you find a way around???
>
>
> >Hmm, my picking stuff does work really fine in 1.1.x versions of J3D, but
> it
> >doesen't work in 1.2 versions (alpha and beta).
> >
> >I think the BranchGroup.pickClosest-Method does ignore the pickable-flag,
> >because im my app non-pickable objects are still picked !
> <snip>
> Olivier Fillon    Minestar Project
> [EMAIL PROTECTED]  Mincom Limited
> Ph.+61-7-3303-3344               61 Wyandra Street
> Fax+61-7-3303-3232               Teneriffe Qld. 4005.
> Australia
> Company home page: http://www.mincom.com/
> Personal home page: http://www.powerup.com.au/~fillon
> --- A word from our sponsor ---
> This transmission is for the intended addressee only and is confidential
> information. If you have received this transmission in error, please
delete
> it and notify the sender. The contents of this E-mail are the opinion of
the
> writer only and are not endorsed by Mincom Limited unless expressly stated
> otherwise.
>
> --
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to