Hi Olivier, I did use geometry-based picking instead of bounds-based, and it did work (with only small performance loss, because i do have only small picking branch-groups). But i had to change some lines of code somewhere else and now i have the same problem. My deadline for my diploma is very near, and because of the other bugs in 1.2beta I decided to use 1.1.3 in my final release. Chris ----- Original Message ----- From: Olivier fillon <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, February 10, 2000 2:55 AM Subject: Re: [JAVA3D] Bug in J3D 1.2alpha and beta in BranchGroup.pickClosest ? > Hi Chris, very same problem here, did you find a way around??? > > > >Hmm, my picking stuff does work really fine in 1.1.x versions of J3D, but > it > >doesen't work in 1.2 versions (alpha and beta). > > > >I think the BranchGroup.pickClosest-Method does ignore the pickable-flag, > >because im my app non-pickable objects are still picked ! > <snip> > Olivier Fillon Minestar Project > [EMAIL PROTECTED] Mincom Limited > Ph.+61-7-3303-3344 61 Wyandra Street > Fax+61-7-3303-3232 Teneriffe Qld. 4005. > Australia > Company home page: http://www.mincom.com/ > Personal home page: http://www.powerup.com.au/~fillon > --- A word from our sponsor --- > This transmission is for the intended addressee only and is confidential > information. If you have received this transmission in error, please delete > it and notify the sender. The contents of this E-mail are the opinion of the > writer only and are not endorsed by Mincom Limited unless expressly stated > otherwise. > > -- > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
