Hi all!

I've got a camera that is controlled by a behavior (say 'viewbehavior') wich
wakeup criteria is a transformgroup changed transform3D. This transformgroup is
controlled by an interpolator(another behavior). When my 'viewbehavior' wakes
up, it takes the position of my object and change my camera in order to look at
this object : I follow this object with my camera.
My problem is that the first frame my object moves, and the next frame my camera
moves to look at this object, and so on. The result is a very jerky movement!!!
Anyone with an idea to solve this is welcome!

Thanks,
David.


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