Hi
I have one problem. I read the TickTockCollision on sample of java3D.
I don't know how to detect collision between 2 objects (the
TickTockCollision sample is about Shape3D) as geometry of files vrml
(BranchGroup) .
This code works if shape is of the type Shape3D. I want that shape is of
the type BranchGroup or other type that permit detection of collision
between files vrml.
...
BranchGroup shape = new vrmlLoad("wall.wrl");
objTrans.addChild(shape);
...
public void initialize() {
wEnter = new WakeupOnCollisionEntry(SHAPE);
wExit = new WakeupOnCollisionExit(SHAPE);
wakeupOn(wEnter);
}
if anybody have one example of the detection of collision between objects
(world) loader of the files vrml send me this example.
Thanks for all.
[]s
Haroldo
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