All,

I have written a behavior which reacts to AWT key and mouse events. The
behavior is always woken successfully when a suitable AWT event is fired.
However, sometimes the enumeration passed to the processStimulus method is
empty, meaning that the behaviour can't determine what the actual event was
and react to it accordingly.

I had always assumed that the Enumeration of stimuli would always contain at
least one stimulus as this must be what caused Java3D's behavior scheduler
to 'wake-up' the behavior in the first place. Is the possibly a bug (I'm
using 1.2 beta1)?

Any pointers to what I may have done wrong or a potential workaround would
be greatly appreciated.

Thanks in advance,

Andy

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to