In our application we load multiple VRML files to place in our 3D editor.
Most of the textures in these files are the same.  I looked at the VRML
source and traced the texture loading back to a Toolkit.getImage() call.
Does anybody know if this call will keep track of which textures have been
loaded by the application?  More importantly, are textures reused if they
were loaded by a previous VrmlLoader.load() call?

Thanks,

Dean Iverson

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