> MIME-Version: 1.0
> Date: Tue, 8 Feb 2000 12:02:36 -0500
> From: John Kasdan <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Pauli exclusion principle for Spheres?
> To: [EMAIL PROTECTED]
>
> When I use the utility class Sphere I find that I can only show one Sphere
> constructed with the default (void) constructor.  Also, if I use an
> appearance object on which I have only set the material, I can only display
> one sphere of a given radius.  But if I only set the coloring attribute, I
> can display multiple spheres of the same radius.  I have no similar problem
> with the Box class.  Any suggestions as to what's happening?
>
> JK
>

Hi,

Do you have an example program you can send to [EMAIL PROTECTED] that
demonstrates these problems?

Attached is a quick hack I did to HelloUniverse to display two Sphere
primitives that use the default constructor - both show up.

Dan Petersen
Java 3D Team
Sun Microsystems

** Look for the newsgroup: comp.lang.java.3d **
/*
 *      @(#)HelloUniverse.java 1.48 00/02/10 13:14:09
 *
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.image.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class HelloUniverse extends Applet {
    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objTrans);

        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1.0f, 0.5f, 0.0f));
dl.setInfluencingBounds(bounds);
objRoot.addChild(dl);

        // Create a simple shape leaf node, add it to the scene graph.
Sphere sphere1 = new Sphere( );
        objTrans.addChild(sphere1);
Transform3D trans = new Transform3D();
trans.setTranslation(new Vector3d(1.0, .5, 0.0));
TransformGroup tg = new TransformGroup(trans);
objRoot.addChild(tg);
Sphere sphere2 = new Sphere( );
tg.addChild(sphere2);

        // Create a new Behavior object that will perform the desired
        // operation on the specified transform object and add it into
        // the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
                                        0, 0,
                                        4000, 0, 0,
                                        0, 0, 0);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public HelloUniverse() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        SimpleUniverse u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
//        u.getViewingPlatform().setNominalViewingTransform();
Transform3D t3d = new Transform3D();
t3d.setTranslation(new Vector3d(0.0, 0.0, 10.0));
u.getViewingPlatform().getViewPlatformTransform().setTransform(t3d);

        u.addBranchGraph(scene);
    }

    //
    // The following allows HelloUniverse to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new HelloUniverse(), 256, 256);
    }
}

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