Hi,
I'm trying to use PositionPathInterpolator to move an object through
fixed points in a scene. In the specification, it says to use it in
the form:
public PositionPathInterpolator(Alpha alpha, TransformGroup target,
Transform3D axisOfTranslation, float knots[],
Point3f positions[])
I presume 'Point3f' defines the points you want to move through.
What is the float 'knots' for?
How are the above variables defined?
Is it:
Point3f positions[3];
positions[1] = (0.0f, 0.5f, 1.5f);
positions[2] = .....
etc.
float knots[3];
knots[1] = 1.0f;
knots[2] = .......
etc.
I don't really know how to implement PositionPathInterpolator,
could someone point me in the right direction.
Thanks,
PK
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