Hey everyone,
  Just a quick question for the group: has anyone played with textured
plane objects (any object, not necessarily planar, but made up of only two
triangles which share an edge)?  I'm currently working on a grid-based
terrain application.  When I apply regular ColoringAttributes to the
Appearance, the grid looks fine, I can position the camera anywhere with no
texturing issues.  However, if I apply a TextureAttributes to the
Appearance, the grid looks fine except when I'm on a level plane with it
(like walking on top of it).  Then, several strange render issues appear,
where textures bleed over one another, and for some reason just seem to
render in the wrong order.
  I also had this problem in an app I wrote just a few months ago, except I
would actually change the Appearance of the Shape3D.  I had four objects
(plane objects as above) and would move only on a planar surface towards
these objects, which were facing the user directly (almost like a wall).
However, when I changed the Appearance of one (it was an intersection
behavior), the plane rendered behind all the other objects, even if it was
spatially located in front of them.
  I'm using the J3D OpenGL 1.1.2, and J3D D3D 1.1.3.  Is this an issue
that's been fixed since then, or is it something I'm doing incorrectly in
my setup?  Thanks,
George

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