Hey everyone, Just a quick question for the group: has anyone played with textured plane objects (any object, not necessarily planar, but made up of only two triangles which share an edge)? I'm currently working on a grid-based terrain application. When I apply regular ColoringAttributes to the Appearance, the grid looks fine, I can position the camera anywhere with no texturing issues. However, if I apply a TextureAttributes to the Appearance, the grid looks fine except when I'm on a level plane with it (like walking on top of it). Then, several strange render issues appear, where textures bleed over one another, and for some reason just seem to render in the wrong order. I also had this problem in an app I wrote just a few months ago, except I would actually change the Appearance of the Shape3D. I had four objects (plane objects as above) and would move only on a planar surface towards these objects, which were facing the user directly (almost like a wall). However, when I changed the Appearance of one (it was an intersection behavior), the plane rendered behind all the other objects, even if it was spatially located in front of them. I'm using the J3D OpenGL 1.1.2, and J3D D3D 1.1.3. Is this an issue that's been fixed since then, or is it something I'm doing incorrectly in my setup? Thanks, George =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
