When I use the USE_GEOMETRY flag for collision detection the rendering
performance is slow. The object that detects collisions is made from a triangle
fan array.
I would like to use the USE_BOUNDS flag (as I assume the rendering would be
faster for this) but whenever I set it the collision detection does not work -
it is in a state of constantly detecting a collsion even though none is
occuring. I have got the collision bounds set up but it seems to take no notice
of it. Changing the parameters of the bounding sphere seems to have no effect.
I am assuming I have the collision detection set up correctly as the
USE_GEOMETRY flag produces the correct output - just at an unacceptable
rendering rate. I think the problem may lie with the collision bounds but I'm
not 100% sure.
Does anyone have any suggestions?
Thanks in advanced.
Chris
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