Hi Neil,
this won't be of much good news for you but for us, we have not managed to
succeed here.
I display a map of my site view from an eagle view with a PERSPECTIVEmode
view.
A member of my team spent some time 6 month ago trying to solve the problem:
 we would like to see more of the world when the window on the world gets
bigger, not a bigger world
He ultimately succeeded by intercepting all resizing on the window and
calling our own scale method which is NOT what we really want and is so
messy i have removed it from our implementation.

As a possible hint for a clue, if i remember well, it was working well
before with a PARALLEL projection mode.
All this experience based on j3d 1.1.3.
I may try to have a look at our code to see if i can get more clues

Hope it helps

Olivier Fillon    Minestar Project
[EMAIL PROTECTED]  Mincom Limited
Ph.+61-7-3303-3344               61 Wyandra Street
Fax+61-7-3303-3232               Teneriffe Qld. 4005.
Australia
Company home page: http://www.mincom.com/
Personal home page: http://www.powerup.com.au/~fillon
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-----Original Message-----
From: Neil Daniels <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, February 22, 2000 1:47 PM
Subject: [JAVA3D] ?? View.setWindowResizePolicy(VIRTUAL_WORLD)


>I want to set up the view so that a resize of the window does not resize
the
>objects - simple, right?
>
>Per the docs, I use:
>
>         u.getViewer().getView().setWindowResizePolicy(View.VIRTUAL_WORLD);
>
>(where 'u' is a SimpleUniverse)
>
>However, this doesn't seem to actually work - when I enlarge the window the
>objects in it enlarge also.  What else needs to be done?
>
>For demo purposes, I'm attaching a modified version of the HelloUniverse
>which has been posted up here (thanks are due to Scott Decker and Phelim
>Kelly for that piece of code...).  (I also modified that code to show a
grid
>'floor', which makes it easier to show their example of moving the view
>rather than the objects.)  Originally I was going to remove the rotation
and
>substitute some key or mouse behavior to move the viewpoint, but now I'm
>puzzled about the resizing issue.  The additions I made to the "communal"
>code are marked as such....
>
>Any hints or clues? I'm open for suggestions.
>
>Thanks,
>Neil Daniels
>
>Note: docs read: "A value of VIRTUAL_WORLD implies that the original image
>remains the same size on the screen but the user sees more or less of the
>virtual world depending on whether the window grew or shrank in size"
>

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