Either collision detection or picking. Picking, if wisely implemented,
WILL work much faster than current collision detection, with MUCH more
flexibility, with DOUBLE-MUCH accuracy. I did use built-in collision
detection, and can say that u'd have a lot of problems (resolvable
though) in the future unless your task is not just detecting the fact
of collisions with a few objects positioned relatively far from each
other.

In your case i'd have definitely spent some time to create my own
collision detection via picking. The time spent on this does worth the
task.

vladimir
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In your previous letter u wrote:
--------------------------------
SG> Hi Guys,

SG> I've few VRML models loaded on to the scene graph. Now
SG> how do I restrict the user to a particular distance
SG> from the models??? What I mean is: if the shape is a
SG> fire place in the house HOW DO I RESTRICT THE USER NOT
SG> ENTERING IN TO THE FIRE PLACE??? And one more question
SG> is if it's a house how do I make sure the user enters
SG> only from the entry door not from the side walls. As
SG> of now as the user navigates he just rams in the walls
SG> of the house and enters the house.:))

SG> Any help is greately appreciated.

SG> Thanx
SG> Sivaram.
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