Just a wild guess, nothing more: make sure that in collision detector
u attach _absolutely nothing_ to the scene, nothing that could stand
between view point and the scene. U could also possibly be positioned
inside the VRML model somehow, so that all u see is the 'blackness'
inside it. I can say 4 sure that this shouldn't normally happen,
because some time ago i attached collision detector to different
graphs and in every case it worked this way or the other.

Not sure that it helped, but at least gave some hints,

vladimir
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In your previous letter u wrote:
--------------------------------
DK> Hi,

DK> I am trying to add a collision detector to the parent of a shape node that is 
being checked for collision.  The parent is a TransformGroup.  When I run the program, 
it appears to add the
DK> collision detector with no errors (at least no errors are shown in the DOS window 
from the command line) but the virtual world will never render the vrml object.  No 
errors are displayed but the
DK> screen is black and no vrml object is rendered.  When I comment out the line of 
code that adds the collision detector to the parent, the world is rendered correctly.  
I have no idea what is going
DK> on.  Can anyone help me or give some possible suggestions?

DK> I greatly appreciate it,

DK> Dean

DK> P.S.  Thanks for all of your suggestions regaring my issue of orbiting the view 
around the object.  I'm still trying different suggestions and ideas but have not 
achieved 100% success yet.

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