Hi,
I succesfully got the camera to move around a scene, using
RotPosScaleTCBSplinePathInterpolator. There's one small problem however.
The camera moves around OK, but it allways points in the negative z
direction, i.e. - straight into the screen. What I want to do is the
following, as the camera moves from one point to another, it's view
points towards the next point, instead of straight ahead all the time.
Can anyone help me with this? I hope I've explained myself properly!
Thanks,
Regards,
Phelim.
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