Hello,
In VRML, there is a field named "Rotation" in the Transform node.
I would like to know how the Rotation field works.
I mean, how to transform 3 angles (around X, Y and Z axis), given in degrees,
to the vector and the angle in radian whom this field needs.
Transform (vector's 3 components)
{ |
|------------|
rotation 0.4 0.5 0.8 2.67
children |----|
[ |
] (angle in radian)
}
Thank for your help.
Nicolas.
-------------------------------
Nicolas Trussart
Département Génie Civil
Université Laval, Québec
e-mail : [EMAIL PROTECTED]
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