Hello,

In VRML, there is a field named "Rotation" in the Transform node.
I would like to know how the Rotation field works.

I mean, how to transform 3 angles (around X, Y and Z axis), given in degrees,
to the vector and the angle in radian whom this field needs.

Transform       (vector's 3 components)
        {               |
                |------------|
        rotation 0.4 0.5 0.8  2.67
        children             |----|
                [               |
                ]       (angle in radian)
        }

Thank for your help.

Nicolas.


-------------------------------
Nicolas Trussart
Département Génie Civil
Université Laval, Québec
e-mail : [EMAIL PROTECTED]

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