Hi,
 
I am using the BoundingSphere class to create a boundary of a node object read from a VRML file.  I have noticed that when I print out the contents of the boundingSphere object that supposed to represent my node object, the radius seems to be showing the diameter of the boundingSphere rather that the radius.  Also it seems to shrink the "radius" about 85% from it's original size.  For example, my VRML file has a sphere in it that has a diameter of 100 units.  When I create a boundingSphere object from the node and print out the values, the radius shows the value of 84.xxx instead of 50.  Is this a bug? has anyone come across this?
 
Dean

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