All,
I've been playing around with Java3D's primitive types a bit over the last
few days and in particular the geometry used to construct them as I want to
export a J3D scene to an obj format file.
I've discovered that a cone is contructed from two TriangleStripArrays when
using two TriangleFanArrays would be more efficient. I know this may seem
like a minor quibble but if you have a highly-subdivided cone or several
cones in a scene the replication of the centre vertex becomes more and more
wasteful.
Just thought I'd pass on what I'd discovered,
Andy
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