1) I see people talk about the frame rate they can achieve.  How do you
   measure the frame rate in Java 3D?  Is there some code you put some
   place in your Java 3D program?  If so, can someone post that code so I
can
   determine my frame rate?

2) What is meant by "full screen mode."  I think I read someplace (here?)
   that some opengl graphics cards only do hardware rendering when in "full
screen
   mode".  Does  running the Java 3D program in an applet window mean it is
or is not
   in full screen mode?  How do you force a Java 3D program to render in
   "full screen mode"??

3) I think someone here mentioned that when their Voodoo 3dfx 2000 card
switches to
   full screen mode, there is a spinning 3dfx logo which appears for a
moment.
   Is that true?  (I never see this and I've always suspected that I never
really
   get into full screen mode nor use the hardware opengl rendering of my
graphics card.)

4) How do you tell if your graphics card is "turned on" and being used by
Java 3D?
   (Particular the second part of the question: How do you *know* when Java
3D is
   using hardware opengl rendering?) (I have a Voodoo 3 2000 card in case it
makes
   a difference.)


Bob Gray

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