See the Java 3D API Documentation,
" Quat4f
public Quat4f(float x, float y, float z, float w)
Constructs and initializes a Quat4f from the specified xyzw coordinates.
Parameters:
x - the x coordinate
y - the y coordinate
z - the z coordinate
w - the w scalar component "
If it can help you.
Armel
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----- Message d'origine -----
De : "pine" <[EMAIL PROTECTED]>
� : <[EMAIL PROTECTED]>
Envoy� : vendredi 3 mars 2000 11:17
Objet : [JAVA3D] Quat4f
> t = new Transform3D();
> t.setRotation(new Quat4f(0.78f, 0.78f, 0.78f,0.0f));
>
> What's the four parameters in Quat4f( ) mean?
>
> Thank you!
>
>
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