Two questions for ya:The format does not support TriStrips.Is the the tristripping operation inherent in the file format(ie exported
from a program in tristrips) or do you have code in the loader to change a
indexed face set or similar mesh to tristrips?
I wrote the code that TriStrips indexed sets --- just kidding ;-)!
I used the GeometryInfo class in Java3D.
Just build the float arrays , pass them to the GeometryInfo class, the use the Stripifier class to turn them into TriStrips. There is example code in the Java3D javadocs for those classes.
If you need more help drop me another line.
What modeling package are you using to export FLT? We use 3DSMAX inhouse.Multigen's Gamegen and Creator are what we primarily use to make our models. We do have some code generated models as well.
A quick glance didn't show support for it, but I'm guessing I could find a
plugin.
If you want to convert your MAX models to FLT (or just about anything else) get PolyTrans at http://www.okino.com
Thanks-Alan
On Friday, March 17, 2000 6:34 PM, Shawn Kendall
[SMTP:[EMAIL PROTECTED]] wrote:
> Hello Everyone!
> We have posted yet another update to our OpenFLT loader for Java3D.
> Several improvements have been made including Sequence Animations and
> run-time optimizations (finally!) such as total Appearance reuse and
> maximum tri-stripping. Our tests are showing 4-10 times frame rate
> increase for models that can be tri-stripped well.
>
> There will be some of our test models posted on the site next week for
> those interested.
>
> For more information see the CHANGES.TXT file at:
> www.fullsail.com/loader/
>
> Enjoy and if you have any questions/comments please feel free to contact
>
> me.
>
-- __________________________________________________________ Shawn Kendall Full Sail Real World Education Course Director 3300 University BLVD Real Time 3D for Gaming Winter Park FL 32792 [EMAIL PROTECTED] http://www.fullsail.com __________________________________________________________