thanks.... it greatly helps attaching the KeyListener to the Canvas3D object :-)

The Casteels wrote:

> You'll need to check focus, run your app again, then click your mouse on the
> frame somewhere, re-size or move the window for instance. Your keyboard input
> should work once the focus is back on the object with the keyListener.
>
> Making a Frame a listener doesn't make all of it's sub-components listeners, so
> you'll have to do a little thinking about where the focus may end up when you
> want keyboard  input. If you're using your mouse for instance to navigate the
> Canvas3D you'll need the canvas to be a keyListener.
> Also, as far as I know you can add your keylistener to as many AWT components
> as you like. Or have more than one keyListener so some components use listenerA
> and some use listenerB.
>
> One more thing to look into is component methods like requestFocus(),
> transferFocus(), hasFocus() addFocusListener().... there are many more
>
> Hope this helps
>
> ArtMotion wrote:
>
> > I want to also use keys in my java3d application, but it seems i can't
> > make them work...
> >
> > a normal programm with only a frame works just fine... but when i attach
> > my keylistener to the frame in my java3d application it never is called
> > ...
> >
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