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Hello.
I have an object which
is built using the IndexedQuadArray class. I am specifying per-verxtex
color for this object using the "setColors" method.
The problem ocurred when i added
an ambient light to the scene:
The object was rendered
with the Material default color and not with the per-vertex color that i had
specified.
Is this a bug or am i doing
something wrong? Can someone help me with this problem?
Thank you very
much.
Bruno Caiado
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