Hello.
    I have an object which is built using the IndexedQuadArray class. I am specifying per-verxtex color for this object using the "setColors" method.
    The problem ocurred when i added an ambient light to the scene:
    The object was rendered with the Material default color and not with the per-vertex color that i had specified.
 
    Is this a bug or am i doing something wrong? Can someone help me with this problem?
    Thank you very much.
 
    Bruno Caiado

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