A few questions or rather clarifications on the Head Tracker view model.

Can the Head Tracker view model be thought of as a camera position in a
scene.  That is directly controled by whatever sensor (input device) that is
assigned to it?  Thereby abstracting away all the viewplatform
transformations from the programmer?  If that is so, can the keyboard/mouse
be using as the Head Tracker bound inputdevice, given a properly written
Inputdevice/sensor class?

And finally, would this head tracker view model actually move the "camera"
or just rotate it.  Meaning I can turn my head to the right (move my mouse
to the right) without walking forward (with out pressing the configured walk
key on my keyboard).  If it just rotates it how would one move it?

I know these questions seem all over the place, and I appologize, I'm just
reaching for clarity on this subject.

Thanks in advance.
Demetrius
www.wolfshade.com

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