Hi guys. Sorry to bug everyone again, but I have the
strangest problem with texture mapping.

I have a building with four sides made up of several
square faces. The problem is that when I apply a
texture to the building, 2 sides appear to be normal,
while the other two sides seem to have the texture
stretched out all over the face. I am using
TexCoordGeneration to calculate texture
coordinates(EYE_LINEAR).

What could be the problem here?

Thanks.

--Venkata


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