Hi guys. Sorry to bug everyone again, but I have the strangest problem with texture mapping. I have a building with four sides made up of several square faces. The problem is that when I apply a texture to the building, 2 sides appear to be normal, while the other two sides seem to have the texture stretched out all over the face. I am using TexCoordGeneration to calculate texture coordinates(EYE_LINEAR). What could be the problem here? Thanks. --Venkata __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
