you can descend into the scene graph sub-tree that results from loading the
.obj file and modify the appearances assigned to the individual sub-nodes.
you only need to load your .jpg file using the TextureLoader class and
assign the resulting texture to the appearance objects using setTexture().
make sure to enable texturing and to choose the right texturing flags.

the java 3d demos contain a sample that shows how to custom-load a texture
from a file and assign it to an appearance.

-- julian

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