I'm working on a 3D display of the Earth. I'm trying to draw everything to
scale, so the Earth should have a diameter of about 12 million meters. I
set my clipping planes in my view object. My front clipping plane is set
to 0.1 meters, my back clipping plane is set to 100 times the diameter of
the Earth, and both my front and back clipping policies are set to
View.PHYSICAL_SCREEN. I initially move my view about five times the
diameter of the Earth.
When I try to rotate my view about the Earth, however, the 3D display
flickers and cuts off parts of the Earth in wierd places. I don't have this
problem when I cut my scale down so the Earth is 1 meter in diameter. Does
anyone have any idea what's going on? Is there anything else I need to set?
Is there anything I'm doing wrong?
I'm pretty new to 3D graphics, so any help would be greatly appreciated.
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