I am trying to draw some text as an overlay on the Canvas3D.  I have the
Canvas3D in a JFrame and was hoping to use the glass pane.  But I wasn't
able to get that to work and I think it has to deal with the
heavyweight/lightweight problem.  I added a drawString call to the postSwap
but this caused LOTS of flashing.  Does anyone have any ideas on how I might
be able to do this?  My canvas3d is a view of the earth and don't want to
have to place a text object there and have to worry about keeping it in the
correct place every time the view changes.
Thanks
Chris

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