I'd like to have a mouse behavior that allows the view to "orbit" a
point in the world.

In other words, instead of the view rotating around its own pivot, I
want the view to rotate around a central point, "orbiting" that point.

You can't do that via the normal mouse rotate behvaior, using the view
platform transform, or the viewing platform transform. So how can I do
it?

I was thinking if I translated the view platform transform, I could then
apply a rotate behavior to the viewing platform transform and the orbit
would work (orbiting 0,0,0). Doesn't work that way.

Any ideas?
-David

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to