I'd like to have a mouse behavior that allows the view to "orbit" a
point in the world.
In other words, instead of the view rotating around its own pivot, I
want the view to rotate around a central point, "orbiting" that point.
You can't do that via the normal mouse rotate behvaior, using the view
platform transform, or the viewing platform transform. So how can I do
it?
I was thinking if I translated the view platform transform, I could then
apply a rotate behavior to the viewing platform transform and the orbit
would work (orbiting 0,0,0). Doesn't work that way.
Any ideas?
-David
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