Hi,

This is my problem: I have a world that contains many objects who move
according some dynamics external data.
I succeed in attaching my view point to the object I pick but now, I'd
like to move around the picked object "from its local coordinates" (ie:
if the object moves, my view point moves with it).

Since I could access to the TransformGroup of my viewing platform
>       TransformGroup tg = simpleU.getViewingPlatform().getViewPlatformTransform();
I try to modify it within the methods of a MouseBehavoir. Alas, I stay
glued to my object.

How to do?

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