> Hi,
> I am trying to display different 3D scenes frequently in an application.
> To increase
> efficiency of the whole application and reduce memory requirements, the
> scene must deallocate memory when it is not shown.
> For me, it is very important to minimize memory usage because I want to
> import
> several vrml-Files including enormous geometry.
*snip*
> Additionally, garbage collection is invoked, too.
> But this do not reduce memory at all!
Use OptimizeIt or JProbe to find out exactly why the data isn't
freed. Both are awailable for time-limited free eval.
/Mats
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