Hi, i'm using a rotation interpolator for an animation... However, i
only want it to be activated when the user clicks on whatever.
Currently i set everything up, and just pointed the rotationInterpolator
at a new TransformGroup(). and then when i wanted my scene to actually
rotate i would set the transform group to my actual object... this
seemed to work fine on linux and win98, however it causes the system to
seem to hang on winNT 4.x is this a known bug? i searched through the
bug list, but there was nothing about it. Is there a better way to do
this? the alpha class has no start or stop function. (which would be
nice i think, maybe i'm missing something) Has anyone else had trouble
with alpha's and interpolators on NT?
thanks,
nic
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