I managed to get stereo working in our model viewer. I works with both
1.1.3 and 1.2Beta2.
However the render is not correct and I'm wondering if anyone else has
seen this because I have not seen a post on the list about this
particular problem.
The left eye's view is fine, but the right eye's view is being blocked
out by the overlaping portion of the left eyes geometry. It appears to
be a Z-buffer problem because as you zoom in and out when the two models
views intersect in screen space that's when the right view gets
affected. To put it another way, the right eye appears to have both the
left eye and the right eye's scene, but the left scene is being rendered
black. I can actually see classic Z-fighting on large flat polygons.
I am running on NT, and on two DIFFERENT graphics cards so I imagine it
is not driver based.
The cards are the Oxygen GVX1 and the HP FX6.
Is there a known fix for this problem?
I'd send a snapshot if my explaination isn't clear, but I can't seem to
grab the right view only the left, which doesn't have the problem.
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__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
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