I would like to use a triangleArray (or ideally a triangle strip array) to
store my scene geometry. This will change slightly frame by frame with the
number of triangles/ strips not remaining constant.
Do I have to copy the entire array each time the triangle count
changes, into a new array of the appropriate size or is there some way
of having blanks within the triangle array such that their presence does
not effect the rendering time?
Indexed arrays are to be avoided for performance reasons and the
array size is such that copying it is prohibitive. I am unclear as to
whether the set coordinate methods actually copy or point to the new
data.
Many thanks in advance for any reply or advice.
Yours,
Duncan.
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