I am using Java3D for some very large mesh data. e.g., one mesh with
500,000
triangles and the same number of vertices. When using float and
integer array in Java, the total size of these data is around 8MB (4
bytes for
each float and integer). Use those
data to build a scene graph and render it in a Java3D applet. And it
turned out
that it used above 500MB memory and generated a out-of-memory
exception before it finished loading.

Any suggestion on how much memory Java3D program will use? Is there a
limitation on the size of the data? Or is there other way to use the
memory more efficiently?

Thank you for reviewing my question.

Have a nice day!

Harry


=====
2401 S Lakeshore Blvd
Apt 7208
Austin, TX 78741
(Tel) (512) 707 7365

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