I dont think you want to add it to the TransformGroup that has the
ViewingPlatform. I would add in the BranchGroup root or the
TransformGroup attatched to the root. Check out my code.

Dennis Goetz wrote:
>
> When I try to add a behavior to a viewpoint transform, I get the following
> error:
>     javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup
> node may be added
>
> What exactly must be done to add a behavior to the viewpoint transform? The
> following is most of the relevant code for what I am trying to do:
>    TransformGroup vpTrans;
>    SimpleUniverse universe = new SimpleUniverse(canvas3D);
>    universe.getViewingPlatform().setNominalViewingTransform();
>    universe.addBranchGraph(scene3D);
>    ....
>    ....
>    vpTrans = universe.getViewingPlatform().getViewPlatformTransform();
>    CameraBehaviour cameraBehaviour = new CameraBehaviour(vpTrans,20);
>    cameraBehaviour.setSchedulingBounds(bounds);
>    vpTrans.addChild(cameraBehaviour);
>
> Thanks,
> Dennis Goetz
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

--
J. Stone
[EMAIL PROTECTED]
http://www.DevilInBlue.org
//---------------------------------------------------------------------------
//
// Class AvatarClass
// CSC 471 Program  # 1
//
// Jerry J. Stone
// www.devilinblue.org
//
// CSC 476-01 Spring 2000
// Computer Science Dept.
// Calif. Polytechnic State Univ.
// San Luis Obispo, CA, 93407 USA
//---------------------------------------------------------------------------

//---------------------------------------------------------------------------
// class AvatarClass
//
// Description: Builds a scene with per command line arguements
// Preconditions:  values are entered for the distanceLOD and how many avatars
// Postconditions: complete AvatarScene scene graph has been built
//
//---------------------------------------------------------------------------
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.Scene;
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.io.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.behaviors.keyboard.*;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.geometry.*;
import java.util.*;
import Avatar;

public class AvatarClass extends Applet {


    public BranchGroup createSceneGraph(SimpleUniverse theUniv, String[] args) {

      //creates an int for avatar population
      int howMany = Integer.parseInt(args[2]);

      //set up distance array
        float[] distance = new float[2];
        distance[0] = Float.parseFloat( args[0]);
        distance[1] = Float.parseFloat(args[1]);

        //set up avatar population array
      TransformGroup avatarTG[] = new TransformGroup[howMany];

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objRoot.addChild(objTrans);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0);
        TransformGroup vpTrans = 
theUniv.getViewingPlatform().getViewPlatformTransform();

        KeyNavigatorBehavior keyNavigate = new KeyNavigatorBehavior(vpTrans);
        keyNavigate.setSchedulingBounds(new BoundingSphere(new Point3d(),1000.0));
        objTrans.addChild(keyNavigate);


        //populates the scene with avatars
        for(int count = 0; count < howMany; count ++){
        objRoot.addChild(avatarTG[count] = createLOD(distance));}

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction  = new Vector3f(4.0f, -7.0f, -12.0f);
        Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f);
        Vector3f light2Direction  = new Vector3f(-6.0f, -2.0f, -1.0f);

        DirectionalLight light1
        = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        DirectionalLight light2
        = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        objRoot.compile();
          return objRoot;
    }

    public AvatarClass(String args[]) {

      setLayout(new BorderLayout());
      Canvas3D c = new Canvas3D(null);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        SimpleUniverse u = new SimpleUniverse(c);
        BranchGroup scene = createSceneGraph(u, args);
      BranchGroup floor = createFloor();

      // This will move the ViewPlatform back a bit so the
      // objects in the scene can be viewed.
      u.getViewingPlatform().setNominalViewingTransform();
        u.addBranchGraph(scene);
        u.addBranchGraph(floor);
    }

public BranchGroup createFloor(){
      //creates the floor branchgroup node
      BranchGroup objRoot2 = new BranchGroup();

      //sets up the floor texture
      Appearance theFloor = new Appearance();
      TextureLoader tex = new TextureLoader(new String("stone.jpg"), this);
      ImageComponent2D image = tex.getImage();
      Texture2D texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, 
image.getWidth(), image.getHeight());
      texture.setImage(0, image);
      theFloor.setTexture(texture);

      //scale and rotate the box primitive for the floor
      TransformGroup makeFloor = new TransformGroup();
      Transform3D scaleFloor = new Transform3D();
      scaleFloor.setScale(new Vector3d(1000f, .1f, 1000f));
      scaleFloor.setRotation(new AxisAngle4f(1,0,0,.01f));
      scaleFloor.setTranslation(new Vector3d(0,-1f, 0));
      makeFloor.setTransform(scaleFloor);
      objRoot2.addChild(makeFloor);

      Box box = new Box(1.0f, 1f,1f,Primitive.GENERATE_TEXTURE_COORDS, theFloor);
      makeFloor.addChild(box);
      objRoot2.compile();
        return objRoot2;

}

  public TransformGroup createLOD(float[] distance){


      //shift avatar
      TransformGroup moveIt = new TransformGroup();
      Transform3D where = new Transform3D();
      where.setScale(new Vector3d(.5f, .5f, .5f));
      Random getIt = new Random();
      float x = (getIt.nextFloat()*4f);
      float y = (getIt.nextFloat());
      float z = (getIt.nextFloat()*3f);
      where.setTranslation(new Vector3d(-x, -y ,z));
      moveIt.setTransform(where);

      //create a boundingsphere
        BoundingSphere aBounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);


      //create a switch for the lod
        Switch theSW = new Switch();
        theSW.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_WRITE);
        //theSW.setCapability(javax.media.j3d.Switch.ALLOW_SWITCH_READ);

      //create the different levels
      theSW.addChild(new Avatar(150));
      theSW.addChild(new Avatar(30));
      theSW.addChild(new Avatar(5));

        moveIt.addChild(theSW);

      //add distance lod
        DistanceLOD theLOD = new DistanceLOD(distance);
        theLOD.addSwitch(theSW);
        theLOD.setSchedulingBounds(aBounds);
        moveIt.addChild(theLOD);

      return moveIt;

}

    //
    // The following allows ObjLoad to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new AvatarClass(args), 600, 600);
    }
}
//---------------------------------------------------------------------------
//
// Class Avatar
// CSC 471 Program  # 1
//
// Jerry J. Stone
// www.devilinblue.org
//
// CSC 476-01 Spring 2000
// Computer Science Dept.
// Calif. Polytechnic State Univ.
// San Luis Obispo, CA, 93407 USA
//---------------------------------------------------------------------------

//---------------------------------------------------------------------------
// class Avatar
//
// Description: Builds an avatar of my hand
// Preconditions:  none
// Postconditions: complete Avatar scene graph has been built
//
//---------------------------------------------------------------------------

import java.applet.Applet;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.io.*;
import java.awt.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;

public class Avatar extends TransformGroup{

public Avatar( int detail){


      //identity transform
      Transform3D iTrans = new Transform3D();

      //set up the root
      TransformGroup theRoot = new TransformGroup();

      //set up the palm of the hand
      TransformGroup scaleSphere = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.3f, .4f, .1f));
      scaleSphere.setTransform(iTrans);
      theRoot.addChild(scaleSphere);

      Sphere aSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleSphere.addChild(aSphere);

      //scale a finger
      TransformGroup scaleFinger1 = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.050f, .2f, .06f));
      iTrans.setTranslation(new Vector3d(-.30f,.2f,0));
      scaleFinger1.setTransform(iTrans);
      theRoot.addChild(scaleFinger1);

      Sphere bSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleFinger1.addChild(bSphere);

      //scale a finger
      TransformGroup scaleFinger2 = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.050f, .3f, .06f));
      iTrans.setTranslation(new Vector3d(-.10,.55f,0));
      scaleFinger2.setTransform(iTrans);
      theRoot.addChild(scaleFinger2);

      Sphere cSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleFinger2.addChild(cSphere);

      //scale a finger
      TransformGroup scaleFinger3 = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.050f, .3f, .06f));
      iTrans.setTranslation(new Vector3d(.010f,.6f,0));
      scaleFinger3.setTransform(iTrans);
      theRoot.addChild(scaleFinger3);

      Sphere dSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleFinger3.addChild(dSphere);

      //scale a finger
      TransformGroup scaleFinger4 = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.050f, .3f, .06f));
      iTrans.setTranslation(new Vector3d(.120,.50f,0));
      scaleFinger4.setTransform(iTrans);
      theRoot.addChild(scaleFinger4);

      Sphere eSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleFinger4.addChild(eSphere);

      //scale a finger
      TransformGroup scaleFinger5 = new TransformGroup();
      iTrans.setIdentity();
      iTrans.setScale(new Vector3d(.050f, .2f, .06f));
      iTrans.setTranslation(new Vector3d(.240,.35f,0));
      scaleFinger5.setTransform(iTrans);
      theRoot.addChild(scaleFinger5);

      Sphere fSphere = new Sphere(1f, Sphere.GENERATE_NORMALS, detail);
      scaleFinger5.addChild(fSphere);

      this.addChild(theRoot);
}}


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