>
> I've been trying to use  view.setMinimumFrameCycleTime(  ) to set the frame rate in 
>game engine that we have written, but I haven't been able to get satisfying results.  
>I wrote a small behavior that demonstrates this problem:
>
>  here are the results of my test app:
>
>   ms        fps       should be
> ------    --------    ---------
> 100 ms      ~9.5         10
>  50 ms     ~16.6         20
>  20 ms     ~33.3         50
>  10 ms     ~66.6        100

Perhaps your frame rate is be getting quantized to the refresh rate of the your
monitor?  If so, this is a driver issue -- see if your graphics card driver
allows you to decouple frame buffer swaps from monitor vertical retrace cycles.

-- Mark Hood

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