>
> I've been trying to use view.setMinimumFrameCycleTime( ) to set the frame rate in
>game engine that we have written, but I haven't been able to get satisfying results.
>I wrote a small behavior that demonstrates this problem:
>
> here are the results of my test app:
>
> ms fps should be
> ------ -------- ---------
> 100 ms ~9.5 10
> 50 ms ~16.6 20
> 20 ms ~33.3 50
> 10 ms ~66.6 100
Perhaps your frame rate is be getting quantized to the refresh rate of the your
monitor? If so, this is a driver issue -- see if your graphics card driver
allows you to decouple frame buffer swaps from monitor vertical retrace cycles.
-- Mark Hood
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