Hi,
Can you send us the complete source code so that we
can try to reproduce the problem ?
Thanks.
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Tue May 9 01:07:12 2000
>X-Accept-Language: es,en
>MIME-Version: 1.0
>Date: Tue, 9 May 2000 10:11:18 +0200
>From: V�ctor <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Accurate Collisions (II)
>To: [EMAIL PROTECTED]
>
> Hi,
> Thanks Kelvin for your suggestions, but again it fails. It might be due
>to the way the vertical boxes are defined, I don't know. As you can see
>in the image enclosed in this message the result is absolutely useless.
>I send you along with the image the used java code for you to see it.
>The only one change which have been made to CollisionDetector.java is,
>as you told us, USE_GEOMETRY in wake up conditions in initialize method:
>
> public void initialize() {
> /* by using WakeupOnCollision....USE_GEOMETRY */
> wEnter = new WakeupOnCollisionEntry(shape,
>wakeupOnCollisionEntry.USE_GEOMETRY);
> wExit = new WakeupOnCollisionExit(shape,
>WakeupOnCollisionEntry.USE_GEOMETRY);
> wakeupOn(wEnter);
> }
>
>
> Thank you for you kindness and attention
>
> PRISMAKER TEAM
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