I just tried using the Raster class to place a 2D image into my scene.

I get no errors and no problems when running, but the image does not
appear. I'm assuming that Raster is supposed to be used to place some 2D
image at a location in 3D space, but I can't seem to figure out how to
do it.

The ReadRaster example is uncommented and pretty confusing, and I don't
see what it does when I run it...so any ideas on what's wrong here?

I create an ImageComponent2D by loading a texture and pulling the level
0 image out of it...which I know isn't too intelligent, but I thought it
would work for testing purposes. Then I create a raster object with that
image component and stick it into a Shape3D, which I then place in the
scene. Nothing shows up.

How is one supposed to use Raster? All I want is to be able to place 2D
images into my scene at specific locations in 3D space.

Any help is greatly appreciated,
-David

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