When I scale an object (through a TransformGroup's Transform3D) my
object moves, thus the placement is also scaled.
When I load a vrml file with the vrml loader, I get a branchgroup
from the loaded scene. This branchgroup I place as child to a transform
group. My problem is when the vrml object loaded from the vrml file
is not centered in (0,0,0) then the placement of the object in the scene
is also scaled.
How can I work-around this problem ? Can I for instance reposition the
object before I scale it and move it back afterwards ?
Ole Vilmann
Danish Maritime Institute
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