Andrian:
        This sounds like a bug. Please send us a test case.

Thanks
-Uma
Java3D Team


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> Date: Tue, 16 May 2000 14:43:23 +1000
> From: Guyver <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Problem (bug!) using setValidVertexCount()
> To: [EMAIL PROTECTED]
>
> I have a LineArray defined which is supposed to represent a tree like
> object. I am trying to display each line segment in the array at a certain
> time so that the tree would look like its growing.
>
> Now I initially use setValidVertexCount( 0 ) so that nothing is displayed,
> then make the scene live.
> I have a Behaviour which triggers each second an uses setValidVertexCount()
> and increments the number of vetices used. This does not seem to work at
> all, I still see nothing.
>
> However if I modify some part of the LineArray, for example the color of a
> single vertex, and then do a setValidVertexCount() it works!! Could this be
> a bug, or am I doing something wrong. Do I have to do anything else after I
> do setValidVertexCount() to get it to update the scene?
>
> Also if anyone has better suggestions on how to animate tree growth apart
> from the method mentioned above I would be very greatfull.
>
> I'm using JDK1.3rc3 and Java3d 1.2beta2 on Windows 2000, Celeron 400, TNT2
> if thats of any help.
>
> Regards,
>
> Andrian
>
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