Hi everyone,
I have noticed a strange rendering bug in Texture.
I have an scene with some objects, each one has an appearance with a
different texture. The first time the objects are renderered all is ok.
Then the application changes the texture from one object at runtime and
much to my surprise all the objects appears with the same texture.

Somebody has proved to change textures at runtime without these effects
?

Thanks for any help.
Dani.

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