Brice,

  > What I need it's to manipulate a lot the view origin
  > (change the position, rotation, zoom, translation...).
  > I would like to know if it's better to use the
  > SimpleUniverse utility to build this 3D environment
  > or if I should create all the entities by myself.

  Well - my personal preference was to build things
  myself. It definitely deepened my understanding of
  how behaviors work. But if you are interested in
  getting your project running quickly, you should
  start with the utility classes covered in the Java3D
  tutorial mentioned in an earlier message. If,
  later, you want to write your own methods you can.
  This might allow you to customize things to a
  greater extent, or your version might perform
  better than Sun's very general version. And, with
  the understanding gained from working with Java3D
  and the sun utility classes first, you will have
  a much easier time of it than if you started by
  roling your own from scratch.

   So start with the Sun utility classes. They don't
  lock you into anything, and they'll get you started
  working in Java3D quickly.

   If you want to see an example of Java3D without
  the Sun utility classes you might check out one
  of my experiments:

   http://uts.cc.utexas.edu/~kluge/logo.java

  It flys you around a stereo view of our logo.
  (you have to back up a bit to bring it into view)
  But it will work fine on a non stereo system.
  The ViewPlatform's transformation group is
  manipulated by the processStimulus method of
  the ViewBehavior class. Using the Sun utility
  classes lets you get going without getting
  too bogged down in that sort of thing.

               Alex Kluge
               The Center for Instructional Technologies
               The University of Texas at Austin

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to